Developer 2D boy Goo popular game makes the world, which was recently released by the company, the official blog writeup on a long established company to release. Wii 2D planned to release the game on the iPhone already, but I couldn't get it to work right, even when the company and decided to address the port again. Development determines not only Writeup, but the game also marketing (after choosing an early release of $ 10, and ultimately lower prices to pick up some strengthens sales) and the time of their release — it landed right in that "loophole" around Christmas that allowed them to pick up some extra sales being maps during freezing the app store.
Perhaps more interesting is comparing 2D boy company market its console and PC experience. The company's fastest-selling version all versions of the game so far, both copies sold and revenues. This pretty wild and shows that established iOS offers plenty for developers in terms of when and how they release games, even Apple platforms pile favourably to most markets such as WiiWare and Xbox Live Arcade.
Of course, this is the latest version of the game, thus benefiting all feedback good and goodwill from previous versions. Not all credit going to the same company. 2D boy says, in this case there was two years old game sold on a platform of less than a year old, so there are lots and lots of potential here for indie developers to discover.
Company "source: tuaw.com
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